>>Jumpchain CYOA: What is it?
>>Jumpchain Masterlist post
>>Previous Jumpchain: Yu-Gi-Oh
>>Next Jumpchain: Pokemon Mystery Dungeon
Link to this Jumpchain
Starting location: Capital Wasteland
Identity: Twenty-six-year-old Courier (-100)
Skills and additional powers: skill tags (barter, outdoorsman, science), pathfinder, cult of personality [-150], chemist [-100], educated [-100]
Gear: bag of 2,500 caps [-50], robot butler [-100], food purifier [-100], Pip-boy 3000 [-300]
Setbacks: Wild Wasteland [+0]
Can I just... chill here?
"War... War never changes."
Guess not.
Full Build
Skills and additional powers: Save state, combat training, freerunning, subdue, analytics, demolitions, persuasion, mandatory crazy hair, advanced combat card training, It's a TRAP, spirit partners, sphinx got nothing, outside battle luck, blend in
Gear: Laptop, bike, HM collection, medical kit, expanded space bag, hardened cell phone, motorcycle, breath mask, medkit, health package implant, T3 series utility droid, Mil-Spec/advanced automail limb, maintenance tool, duel gazer, dueling integrated motorcycle, destiny cards
Setbacks: Nightmares, disliked
Physical: Strength (bench press car), Stamina (stay moving), Durability (take some bullets), Regen (non-lethal wounds in seconds), missing limb (right arm, replaced by automail)
Mind: Occlumency, enhanced memory
Weaponry/armor: Collapsible baton, light body armor, wand, lightsaber, prototype vibroblade, armored robes (cortosis)
Pokemon: Feraligatr w/ bond & egg move (metal claw), Greninja, Sceptile, Pangoro, Toxicroak, Xatu
Conduit type: Electrokinesis (toggle)
HP Magic: Wandless, nonverbal specialty, memory spell specialty, metamorphmagus
Force: Intelligence specialization. Force heal, force persuasion, comprehend speech, plus basics (speed, sight, precog, empathy, telepathy, telekinesis)
FMA Alchemy: Truth, advanced & simplified formulae, alkahestry
Starter Deck: Original Deck (40 unique, 10 normal)
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